Patch 1.0.9 has landed! Buy Level Zero Heroes: The Story of U.S. Marine Special Operations in Bala Murghab, Afghanistan on Amazon.com FREE SHIPPING on qualified orders. Get all the details of what’s new and what’s changed below! Hero Classes. * Players will be able to unlock classes for their Heroes by completing Class Quests. The 3rd trait is always a unique and powerful Legendary Trait.* Classes have 3 perks, obtained after 1. Video Game Development. LEVEL 2 Red Dragon - Splash Attack. Dragon Knight takes the form of one of three powerful elder dragons, increasing his speed, and Dragon Tail's range. This is a discussion on Level Zero Heroes within the Marines forums, part of the Armed Services category; Has anyone heard of this project/book before? LEVEL 400 DrArroganto (S1) - Sinnvolle KRITIK! Hero Zero #237 - Der PATCH der euer SPIELERLEBNIS VER You can find their kingdom troops in chests! Please note that Ifrit and Venbarak are not currently available in chests. They are coming in future events. Balance. * Challenge battles have been reworked so that they are more interesting and challenging to play. See the updated Troop List.* Status Effects: ~ Burning and Poison can now kill a troop.~ Silence no longer drains Mana from victims.~ New Status Effect: Frozen, a Frozen troop cannot contribute extra turns to its team, either from its spell, or from matching 4/5- of- a- kind of its color. This cannot occur in the first 2 turns after they receive death mark.~ New Status Effect: Disease, a Diseased troop only gains half the mana from gem matches (round up).* Traits: ~ All (natural) Legendary Troops have gain special unique Legendary Traits.~ True Shot has been changed to have a 7. Legendary Trait (on Orion).~ Added new Trait: Armor Piercing, which has a 5. Armor on Skull matches. This has replace True- Shot on most Troops.~ Agile has been changed to have 2. Blessed and Cursed effects have increased from 1 to 2~ Leader’s effect has been increased from 2 to 3* New Traits have been added to the game: ~ Chill Touch: Cause Frozen on Skull damage~ Shatter: Deal double damage vs Frozen Enemies~ Insulated: Immunity to Frozen~ Death Touch: Cause Death Mark on Skull damage~ Doom: Deal double damage vs Death Marked Enemies~ Warded: Immunity to Death Mark~ Grudge: Gain 1 Attack when an enemy casts a spell~ Plague Touch: Cause Disease on Skull damage~ Virulence: Deal double damage vs Diseased Enemies~ Immune: Immunity to Disease* Kingdom Skill Changes: ~ Zhul’Kari has changed from Attack to Magic~ Mist of Scales has changed from Life to Armor~ Grosh- Nak has changed from Attack to Armor* Team Bonus Changes: ~ Zaejin Team Bonus- has changed from +1. Life for 4 troops to +4 Life and +3 Attack for 4 troops.~ Stormheim Team Bonus- has changed from +2 Life and +4 Attack for 4 troops to +1. Life for 4 troops.~ Maugrim Woods Team Bonus- has changed from +4 Life and + 3 Attack for 4 troops to +2 Life and +4 Attack for 4 troops. General. * Ascension– the Arrow buttons will now cause more cards to be deducted than 1. This should save many fingers from Ascensions requiring 2. This means that games will start getting harder the better you are doing. Difficulties will now unlock as you level up.* Arena: ~ Souls have increased back to 1. You now have to win 7 matches in order to be able to purchase the troops.~ The purchase price for troops you already own has been increased from 1 Gem, to be in- line with what you would pay for a key.* Treasure Hunt Mini Game has received a little love: ~ Turns reduced to 8 (from 1. This means that his lower damage amount will also scale with Magic, not just his high damage amount. Black Beast* Spell has now create 6 Skulls each time he casts his spell* Mana cost has been reduced from 1. Blast Cannon* Mana cost reduced from 1. Bone Dragon* Reduced boost ratio from 1: 2 to 1: 3. Bombardier* Spell now has a 3. Bul’Tauros* Now gains Magic at levels 7, and 1. Centaur Scout* True Shot Trait has been replaced with Fast. Chimera* Changed Entangle enemy to Burn enemy. Crimson Bat* Mana cost from 1. Now gains Magic at levels 1. Cthyryzyx* Agile Trait changed to Death Touch. Dark Maiden* Increased base spell damage from 0 to 2. Dark Master* Mana cost reduced from 1. Dimetraxia* Burn chance increased from 2. Dire Wolf* Spell now gives an extra turn if there is 1. Green Gems on the board. Dokkalfar* Spell has been reworked. Now deals damage randomly split amongst enemies and summons a Giant Spider troop. No longer gains Magic from spell.* Mana cost reduced from 1. Mana colors change to Brown/ Purple. Drake Rider* Increased boost ratio from 1: 3 to 1: 2. Dryad* Mana cost increased from 8 to 1. Reduce Green Gems created from 9 to 8* Life gain increased from 3 to 5* Gives Barrier to Ally. Dwarf Lord* Increase Armor gain if the enemy dies from 4 to 8. Dwarven Miner* Spell now has a 2. Elwyn* Spell changed to scale of Magic, and boosted by Yellow Gems destroyed.* Base spell damage increase from 0 to 2* Boost ratio is 1: 1* Now gains Magic at levels 1, 1. Emperina* Now gains Magic at levels 5, and 1. Fenrir* Mana Color changed to Green/ Blue* Mana cost reduced from 1. Ferit* Now gains Magic at level 1. Finely* Mana Colors changed from Red/ Green to Green/ Yellow* Mana cost reduced from 1. Base gold amount increased from 2 to 5. Flame Cannon* Spell now has a 2. Flesh Golem* Mana cost reduced from 1. Frost Giant* Mana Colors changed to Blue/ Brown* Spell now Freezes the enemy* Air Brand Trait has been replaced with Water Brand. Gar’Nok* Reduced spell damage to allies from 3 to 1. Ghoul* Agile Trait replaced with Human Slayer. Giant Spider* Spell has been reworked. Now transforms a chosen Color Gems to Purple and summons a Spider Swarm troop. No longer gains Life from spell.* Mana cost increased from 9 to 1. Now Gains Magic at levels 2, 3, 5, 6, 8, 9, 1. Glade Warden* True Shot Trait has been replaced with Armor Piercing* Agile Trait has been replaced with Nature Spirit. Gnoll* True Shot Trait has been replaced with Grudge. Golem* Armor reduction now scales of Magic, boosted by Brown Gems destroyed.* Now gains Magic at levels 1, 1. Gorgon* Mana cost reduced from 1. Now gains Magic at levels 1. Grave Knight* Increased base spell damage from 1 to 2. Griffin Knight* Now gains Magic at level 1. Hag* Mana cost reduced from 1. Hippogryph* Change double damage to entangled enemy to deal triple damage to enemy Hunter’s Mark. Hydra* Mana cost reduced from 1. Ice Witch* Now gains Magic at level 1. Spell now Freezes the enemy.* Mana cost increased 9 to 1. Jarl Firemantle* Now gains Magic at levels 1. Keghammer* Spell deals double damage vs. Giants* Magic reduction increased from 3 to 5. Knight Coronet* Now gains Magic at level 1. Spell now target the first and last enemies* Increased boost ratio from 1: 3 to 1: 2. Lady Sapphira* Now gains Magic at levels 1. Agile Trait has been changed to Chill Touch. Lamia* Mana cost reduced from 9 to 8* Now Gains 8 Mana if an enemy dies. Lance Knight* Mana cost reduced from 9 to 7* No longer gains Magic at level 1. Increased boost ratio from 1: 1 to x. Mist Stalker* Changed “Restore 1. Life if the enemy dies.” to “Gain 6 Life if the enemy dies.”Moloch* Pyromania Trait has been replaced with Fire Link. Musketeer* Now gains Magic at level 1. Night Terror* Increased boost ratio from 1: 3 to 1: 2. Nymph* Spell now reduces enemy armor (scaled by magic), as well entangling them.* Mana cost reduced from 1. Now gains Magic at level 1, 1. Orc* Siege Trait has been changed to Doom* Agile Trait replaced with Grudge. Orion* True Shot Trait has been changed to Orion’s Legendary Trait. Owlbear* Mana Colors Changed from Green/ Yellow to Green/ Brown. Pegasus* Now gains Magic at levels 1. Poison Master* Now explodes multiple Green gems (scaled off . Will inflict Death Mark on a random enemy.* Mana cost has been increased from 1. Reaver* Fire Spirit trait has been replaced with Nature Spirit. Rex Warrior* Spell has been reworked, now deals damage to an enemy and cleanse himself. Gains Attack if the enemy dies.* Mana cost increase from 8 to 1. Now gains Magic at Levels 4 and 7. Rhynax* Now gains Magic at levels 1. Rowanne* Increased boost ratio from 1: 1 to x. Sabertooth Lion* Mana cost reduced from 9 to 8* Magic Gain from enemy kill increased from 2 to 5. Salamander* Now gains Magic at levels 5 and 1. Satyr* Mana cost reduced from 9 to 8. Scale Guard* Increased base spell damage from 2 to 3. Scarlett* Mana cost reduced from 1. Now gains Magic at level 1. Shadow- Hunter* Increased boost ratio from 1: 4 to 1: 3. Skeleros* Mana cost increased from 8 to 1. Spell has been changed so it now doubles the number of skulls on the board. Spell does not scale off magic.* No longer has any magic. Skeleton* Gain Attack changed to Gain Armor.* Increase base Armor gain increased from 1 to 2. Sparkgrinder* Spell gives double effect to Constructs. Spider Swarm* Mana color changed to Red* Spider Swarm is now common troop from Zhul’Kari and will appear in Chests. Steam Turret* Now gains Magic at level 1. Stone Giant* Now gains Magic at levels 1. Summoner* Mana cost reduced from 1. Sylvasi* Increased boost ratio from 1: 5 to 1: 3* Mana cost reduced from 1. Changes Blue Gems to Purple instead of Yellow. Tankbot 2. 00. 0* Now gains Magic at levels 1. Tau* Spell now deals damage to an enemy. If the enemy dies Tau gains 4 to all Skills.* No longer gains Magic at level 1. Tauros* Increased damage to second enemy when Tauros damaged from 5 to 8. Terraxis* Increased boost ratio from 1: 4 to 1: 3* Now gains Magic at levels 5, and 1. The Silent One* Mana Cost reduced from 1. Increased starting Attack from 4 to 5* Increased starting Life from 3 to 5* Increased starting Armor from 2 to 3. Tyri* Spell now destroys Gems of a chosen color (scales off Magic), Gold gain is now 5, and she has a chance to give a Treasure Map. Vampire Lord* Now gains Magic at level 1. Warhound* Now gains Magic at levels 1. Warlock* Increased boost ratio from 1: 3 to 1: 2. Watcher* Now gains Magic at level 1. Winter Imp* Increased boost ratio from 1: 3 to 1: 2* No longer removes Blue gems from the board. Wolf Knight* Bonus damage if enemy is wounded increased from 3 to 6* True Shot Trait has been replaced with Armor Piercing. Weapon Balance. Crescendo. Mana cost increased from 1. Magic gain increased from 1 to 2. Eternal Flame* Mana Cost increased from 6 to 8* Now converts a Gem to Red, then create 7 more Red Gems* Now Burns a random enemy. Farsight Orb* Mana cost increased from 9 to 1. Now create fixed number of Blue Gems* Random Skill buff now scales off magic. Gard’s Wall* Mana cost reduced from 1. Now gains Life instead of Armor* Removes Green Gems instead of Purple* Now gives Barrier. Facebook. Entfernen. Wir verwenden Cookies, um Inhalte zu personalisieren, Werbeanzeigen ma. Wenn du auf unsere Webseite klickst oder hier navigierst, stimmst du der Erfassung von Informationen durch Cookies auf und au. Weitere Informationen zu unseren Cookies und dazu, wie du die Kontrolle dar.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2016
Categories |